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AI Insights · Timothy · July 2022

Top 5 Sandbox-like Games in Europe Q2 2022

In Q2 2022, the top sandbox-like games in Europe saw varied trends in downloads, revenue, and active users on a unified platform. Discover the performance metrics of these popular games.

Top 5 Sandbox-like Games in Europe Q2 2022

In the second quarter of 2022, the top five sandbox-like games in Europe showcased diverse performance metrics across downloads, revenue, and active users. Below, we delve into the specifics of each game, highlighting their key trends.

Roblox from Roblox Corporation maintained a strong presence with weekly revenue peaking at around $3.6M in early April before gradually declining to approximately $2.8M by mid-June. Downloads started at 738K in late March, experiencing minor fluctuations and culminating at 710K by the end of June. Active users exhibited a slight upward trend, beginning at 31.5M in late March and reaching 34.2M by the end of the quarter.

Crafting and Building showed a significant initial surge in downloads, starting at 91K in late March and peaking at 470K in mid-April. However, downloads gradually declined to 126K by the end of June. Active users followed a similar pattern, starting at 1.6M in late March, peaking at 2.8M in late April, and then tapering off to 2.3M by the end of June.

Craftsman: Building Craft had consistent download numbers, starting at 268K in late March, with minor fluctuations throughout the quarter, ending at 216K in late June. Active users remained relatively stable, beginning at 2.8M in late March and closing at 2.9M by the end of June.

Rec Room - Play with friends! by Rec Room saw a decline in weekly downloads from 365K in late March to 81K by the end of June. Weekly revenue saw minor fluctuations, starting at $10.7K in late March and settling at $9.6K by the end of June. Active users also declined from 656K in late March to 351K by the end of the quarter.

Block Craft 3D:Building Game from Wildlife Studios experienced a steady download rate, starting at 291K in late March and settling at 204K by the end of June. Weekly revenue was relatively stable, starting at $6.5K in late March and ending at $5.6K in late June. Active users showed a slight decline, beginning at 2.3M in late March and ending at 1.9M by the end of the quarter.

These performance metrics underscore the varied user engagement and revenue trends for sandbox-like games in Europe. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022